View Full Version : Reality v609 First Impressions
EnsignPulver
07-19-2007, 06:13 PM
Here are my first impressions. Ill provide more with time. Make sure you read the entire online user guide before you play - you will have more fun. I wont comment on everything in the game, just some of the more interesting items.
CONS:
(1) No Fahking Dive Gear!
(2) The Civilian Kit Class. This player class is inconsistent with "Reality" and should be removed from the game. They throw rocks and lower your health, but you cant lower their health (you get penalized points) You can not fire at them, you have to arrest them. According to The Guide, you simulate an arrest by using your knife. Armed forces do not arrest people, they kill people. If they stone you, you should be able to empty your magazine. If they leave you alone, then likewise. The game designers need to get real - remove the class or turn off the negative points.
PROS:
(1) Fewer Default Kits. Nice incentive for squad play. Ya want something better, ya gotta join a squad. (not real. you can grab any weapon from the arsenal. but nice squad incentive. Still have those players who join a squad then run off on their own. So squad leaders should use the feature to kick those players out of the squad. i wonder if they loose the limited kit when that happens?)
(2) Manpads!? wtf is a manpad. sounds like a tampon for men - Must be an Army term. Shoulder fired guided missile. Can engage jets and large helos, but not the Little Bird. aw come on - get real! It should be changed to make small helos engageable. Overall, I love the revenge of the ground pounder.
(3) Officer Kit. Get one and use all its capability. binocs. set rally point (at a place where you cant be spawn raped). Call commander for assets.
Notes:
You must communicate, fire, and maneuver, or will lose.
Heading indicator at the bottom of your screen. Good for coodinating the actions of your squad.
Shadowing. I need to investigate this more. It seems inconsistent. I see a shadowed wall from a distance, then move next to it, and its now bright. wth.
The game has less fog. You can see for a longer distance than v5.
"Spotted" enemy is shown for a shorter time period on the HUD. I like that.
Rounds remaining the your magazine is not shown. I like that. You will have to count them in your head.
If you reload before the magazine is empty, you loose those rounds. dont like. You should be able to keep it.
The more times you kill a player, the longer it takes that player to respawn. Good.
After a revive, the Medic must bandage. good.
You will bleed out, and die, over time. good
Entrenching Tool Best close quarters weapon ever invented, but not in this game. It can not be used as a weapon. Use it to construct commander assets. The commander will deposit an incomplete item, players finish it using the shovel.
I will give more info after more time played.
SniperDoug
07-20-2007, 08:07 PM
CONS:
(1) No Fahking Dive Gear!
Geez, when are you navy guys gonna realize that if the enemy is so scared of water they refuse to bathe in it, what makes you think they are gonna get around any water deep enough to warrant using Dive Gear.......lol
(2) The Civilian Kit Class. This player class is inconsistent with "Reality" and should be removed from the game. They throw rocks and lower your health, but you cant lower their health (you get penalized points) You can not fire at them, you have to arrest them. According to The Guide, you simulate an arrest by using your knife. Armed forces do not arrest people, they kill people. If they stone you, you should be able to empty your magazine. If they leave you alone, then likewise. The game designers need to get real - remove the class or turn off the negative points.
I think a good buttstroke to the head is another good deterrent to the stone throwers. It is up close and personal and leaves a lasting impression on their head. I also think it is lame simulating an arrest by using your knife!? "I am not scared of the M4 carbine with the 30 rounds of ammo you have pointed at me, but if you pull out that KBar and point it at me, that scares the crap out of me".
Entrenching Tool Best close quarters weapon ever invented, but not in this game. It can not be used as a weapon. Use it to construct commander assets. The commander will deposit an incomplete item, players finish it using the shovel.
Again, nothing says I love you like a good buttstroke to the head but on this, you follow it up with a bayonet to the chest. But the E-Tool works when you have nothing else.
As far as this manpad you mentioned, I have not heard of it. Maybe we need to see if the Air Force guys heard of it. Is it something you use to cover up manboobs? I don't know
I will be looking into this also and I will also give my opinion on it too.
LIGHTSTRIKE
07-20-2007, 10:33 PM
hey we just love the water and besides its a good way to make a dent in the defences right Pulver???
Tombstone
07-22-2007, 11:01 PM
Good feedback. Any news on playing Commander? I hope we get a few that will pull that duty so we can get exp using the new assets.
Hope to be on again now that my network woes are solved. (been a crappy week for gaming)
']['
EnsignPulver
07-31-2007, 05:17 PM
Good feedback. Any news on playing Commander? I hope we get a few that will pull that duty so we can get exp using the new assets.....
']['
I have been playing the commander for the last two weeks and have some preliminary feedback.
(1) The Project Reality people have finaly posted The 0.6 Manual, which explains the rules for each commander asset. Click Guide on the realitymod.com web site. You must have asset A before B, and you have to C before B. Some of the assets cost tickets to construct, and will add tickets once constructed. Some have to be close to an object, others can not be close. (copy the rules onto the back of your arm, for quick reference while you are playing. Have a couple drinks to increase your retention)
(2) The hardest part is convincing some of your players to stop having fun with their weapon, and come over here and use a shovel to build a commander asset. (The rock heads just dont cooperate) The commander DEPLOYS a bunker. The bunker plops onto the ground. Then, the grunts CONSTRUCT it with their kit shovels. They must poke at it until *poof* the bunker walls and ceiling appear. Not al kits have shovels, so those players dont know wtf you are talking about.
(3) It takes a looooooooong time to flip a flag, so give them something to do while they wait. Give them an asset to build! woohoo, just what they want to hear. Try to explain to them that everyone without a shovel is on perimeter watch, while shovel kits get busy. (Hey, you are making a spawn point! But they dont want to hear that.)
(4) It takes a looong time for that supply crate to float down. A squad wont gets resupplied for a while. The flag will flip 5 minutes before that crate hits the ground, by then, all the players have run off to the next flag.
(5) It takes a couple maps to train your team.
(6) Communication to your team is the key to sucess.
(7) The commander should drive the supply truck. it is a mobile spawn point, and it is needed to deploy some assets. The rock heads like spawn points, they just dont want to shovel to make one.
More updates to come as I discover them.
Tombstone
07-31-2007, 07:52 PM
Great post Pulver! I can't wait to be one of those grunts wondering what key I use for the shovel.
']['
EnsignPulver
09-05-2007, 03:26 PM
hey we just love the water and besides its a good way to make a dent in the defences right Pulver???
Water is life. More is better.
I have been focusing on the commander's role of making spawn points. Typically, the online gamers want to run and gun, they dont want to use shovels. My latest tactic in getting The Horde to build commander assests is The Construction Squad.
Usually, there are four guys who give a shit about winning and teamwork and you make that squad responsible for constructing assets. Of course, you let these guys go off and kill something, but when summoned, they come over and build it.
Choosing the location of a spawn point (Firebase, or Bunker) is critical. It must be reasonably close to a flag; concealed from line of sight or easily defened when in plain view. It depends on the map. Choose a flag that is the best flag to defend. Since that flag may be the only flag your team has. Project power from that flag toward the other flags. Take the vehicle spawn points into consideration, they are your reinforcements.
Use the terrain and town to your advantage:
In a vegetation area, it can not be seen from a distance.
In a depression. The surrounding mound is a good defensive position.
In a congested part of town. Use the surounding buildings as part of the Firebase or Bunker. Place razor wire, and sand bags to seal off the roads and alleys between the buildings. Sure, the enemy can see the Bunker, but it is in such a great defensive position, they cant approach it without being shredded.
I will post more tips as I uncover them.
McFeely
09-06-2007, 12:30 PM
Again Excellent Post Pulver! I have been so busy lately I didn't think anyone else has been playing it. The Commander is now more important than just dropping cartillery.
Tombstone
09-06-2007, 08:55 PM
Place razor wire, and sand bags to seal off the roads and alleys between the buildings.
WTF....really. They show up in game? As attackers can u blow them up? Man, I need to get back on with this as I am really digging the strategy element that seems to have develpoed with this release. I mean more than what kits make a good squad, how/where to approach or defend the static choke points and spawn points on the map. Now the players can redefine the choke points and spawn points. Very interesting.
Thanks for the update!
']['
SaskNewfie
09-06-2007, 09:17 PM
I guess I didn't give this game that much of a chance. I couldn't get past the fact that you couldn't move sideways as ran (if I remember correctly). Perhaps an option some scrim night?
Balti
09-07-2007, 12:15 AM
I guess I didn't give this game that much of a chance. I couldn't get past the fact that you couldn't move sideways as ran (if I remember correctly). Perhaps an option some scrim night?
I know you have been away Sask, but PR has been on every other week for the BF2 Scrim Nights - no one showed up in August for PR at all.
Yeah...I need to get back into PR as well. Rainbow 6 has been fun playing lately. Maybe if Pulver would hire the GEEK squad, no not Ninja, and get his TS fixed so he could talk while playing.....I miss his sultry voice.
Great posts Pulv...I agree with what Tomb posted a couple back as well.
Ninja
09-07-2007, 12:43 PM
Yeah I've been missing PR nights as well.
McFeely
09-07-2007, 04:00 PM
Yeah it has been awhile since we squaded up Roo. I would like to play with Pulver commanding. I bet with a few of us on the same squad and him as the exec we would kick some ass. Some of those maps are huge and having a forward bunker is essential.
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