PDA

View Full Version : TF2 Updated 12/31/07



Balti
01-03-2008, 05:03 AM
Team Fortress 2 Update Released

(http://www.steampowered.com/v/index.php?area=news&id=1386&cc=US) December 31, 2007, 3:11 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Fixed "CUtlLinkedList overflow!" crash
Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

Pongo647
01-03-2008, 02:04 PM
Yup, I've got the server updated already...there is a Steam problem since that one that causes server crashes. It happened a couple of times to us on the 1st.

I keep checking for the next update to fix it....won't get in the way of killing each other though. Love that Bat!

Tortelvis
01-03-2008, 11:09 PM
Going melee with the bat or the fire ax is some real fun for sure. Heck clubbing the enemy with whatever you have is always the best, like the heavy with his fists.:D