Balti
01-22-2008, 11:07 AM
Here's a copy/paste of BFCL's general rules for game play in their leagues/ladders. It can also be viewed here: http://www.bfcl.info/rulesgeneral.html
http://www.bfcl.info/images/7t1-rg.jpg
1.0 General
1.1 Definitions
1.2 BFCL Time Zone
Unless otherwise stated the default time zone of the Battlefield Conquest League is Eastern Standard Time EST.
Individual competitions may use a differing default time zone and this will be announced within the individual competition as needed.
1.3 Types of Competition
Battlefield Conquest League currently offers two types of competition. Leagues are competitions which use a predetermined schedule while Ladders are competitions which use an alternate method of scheduling such as challenging or open playing. All types of competition are explained in greater detail below.
1.4 Game Versions
All official competitive matches played at Battlefield Conquest League are to be played using the most updated and current versions of the game in question. All servers must remain updated at all times to reflect this and servers should be updated no later than 48 hours after the release of new server files. However any matches scheduled on the same date as a server update release may be rescheduled to avoid server update and connectivity issues.
1.5 Match Coverage
Battlefield Conquest League reserves all rights to the coverage of official matches. Forms of transmission include Shoutcast or Internet Relay Chat scripts as well as other methods. All requests for use of coverage must be directed to league administration.
1.6 Voice Communication Software
All forms of voice communication such as Gamevoice, TeamSpeak or Ventrillo are permitted during official match play provided it does not afford any team an advantage over another.
2.0 Teams
2.1 Roster Management
Team rosters are to be maintained by team leaders only and must remain updated and accurate at all times.
2.2 Roster Size
There is no limit to the number of players on a team roster although individual competitions may require a dedicated limited roster. As a general rule most competitions allow a maximum roster size of three times the required minimum number of players. For example : a competition of 5v5 may have a maximum roster size of 15 players (5x3). See individual competition rules for further details.
2.3 Roster Locking
Many competitions exercise roster locking to prevent the addition of players to a team roster once a pre-determined criteria is met. Roster locking normally takes place in League competitions and normally occurs once a certain percentage of a season has been completed. See individual competition rules for further details.
2.4 Multiple Teams
Some clans are able to enter more than a single team in a chosen competition. Players are not permitted to participate in official match play with more than a single team within a specific competition. For example, a clan that has two teams entered in the same competition must have two distinct and different team rosters. Players are not permitted to play for both teams.
2.5 Combined Teams
Teams which do not have sufficient number of players to participate in individual competitions may permit players from another member team to join for the purpose of participating in specific competitions. Members cannot be added to a combined roster from a team outside of the BFCL and all combined teams must be approved by the league administration prior to formation.
Teams which accept these players are limited to acceptance of a maximum of 50% players in this manner and are not permitted to accept players from more than a single team. Combined teams are not required but are encouraged to create a new team name. This is helpful with the overall administration of the team within the competition management system.
2.6 Merging Clans
Clans which merge to form a new and single clan may be considered as such and therefore may be required to complete all league entry criteria. This condition may occur immediately regardless of progress within a competitive season. New teams formed from a merge may be endorsed by league officials or administration and may allow the newly formed team to forego this requirement.
2.7 Active Player Recruitment and Clan Hopping
Battlefield Conquest League is a league based upon honor and trust between member teams. Player recruitment from one member team to another member team (whether the recruitment in question is initiated by a player or a clan) is considered a dishonorable tactic and will be addressed as follows :
- Players who leave their current team and join another team within the BFCL will be subject to suspension from any and all competitions for a period of 90 days. At the completion of this period the player in question will be permitted to participate in all competitions his or her team is currently actively participating in.
- Teams found to be practicing inter-league recruitment will be subject to suspension immediately from all competitions for a period of 6 months. At the completion of this suspension, the team leaders will be required to meet with league administrators to discuss the future of the team at Battlefield Conquest League.
- There will be exceptions to this rule which the league administrators will examine on a individual basis. For example : players from a disbanded clan would be permitted to join another clan to continue playing in competitions. Contact a league administrator with any questions or concerns.
3.0 Players
3.1 Player Identifiers
All players must provide their unique Player Identifier to be eligible for competition in Battlefield Conquest League. These include such identifiers as PunkBuster GUID or Steam Account as well as others. Players may obtain these identifiers by various means and players may request assistance from league administration if needed. Be advised that although players may be able to change their player identifier within their profile the system records the first entered identifier and any changes thereafter have no effect on the recorded data. Players are encouraged to enter the information carefully.
3.2 Player Eligibility
Players who appear on a team roster and have a matching player identifier are eligible for match play. Players must appear on a team roster no later than 24 hours prior to the scheduled start time of a match to be eligible for play in the match in question.
3.3 Multiple Clans
Players are not permitted to participate in official match play with more than a single clan within Battlefield Conquest League.
3.4 Name Usage In Game
Use of alternate player names (ie. smurfing) is not permitted under any circumstances. Teams which are found to be utilizing players which are in violation of this will receive a forfeit loss for each official league match in which the player or players in question have participated.
3.5 Player Verification
All verification regarding players should be conducted during the warmup period (ie. before the match begins) of any match. This includes ensuring that opposing players appear on the team roster and are not in violation of any rules such as invalid player identifier or player name.
Once a match begins the administration will not consider any complaints or grievances regarding the validity of players for the match in question. However all instances of this should be reported as soon as possible to prevent further occurrences.
4.0 Match Gameplay
4.1 Minimum / Maximum Players Each competition has a minimum number of players that are required to participate in matches.
Because Battlefield Conquest League is a fun and sportsmanlike league we encourage all teams to exercise the option of offering a rescheduled match to their opponent should they be below the required number of players. League administrators regard this action highly.
Failing to arrive to a rescheduled regular season match with the minimum required number of players will result in the team playing down in numbers to a maximum of two players. During this time the opposing team is not required to match the lower number of players.
Teams may equally play with as many players as they wish to a maximum of twice the required minimum (ie. 6v6 maximum would be 12v12).
All server settings will remain the same except maximum players if additional server slots are needed. This is not negotiable.
All playoff matches must be played with an equal number of players per team. However the maximum number of players per team is unlimited. Playoff matches may be rescheduled should either team or both teams not be able to field the required minimum number of players.
Continued instances will result in intervention from the league administration and may result in forfeit of round or match as deemed necessary.
4.2 Player Substitutions
Under normal circumstances and without technical issues players may be substituted between rounds only.
Team leaders must announce the intent to substitute players to the opposing team and substitutions should be completed as quickly as possible.
Substitute players are not permitted be online at the same time as the player they are replacing.
4.3 Match CommunicationsCommunications between teams during matches should be restricted to team leaders only.
4.4 Server and Side Choice
If applicable to the individual competition, matches will be played on the home team server unless previous arrangements have been agreed upon. Side choice for the first round will be awarded to the visiting team. See individual competition rules for further details.
4.5 Round Start Countdown
If applicable to the individual competition, all rounds are to begin with a 60 second countdown (ie. start delay). Team leaders may request a restart within this time only. Once a round has started it cannot be restarted unless agreed by both team leaders. See individual competition rules for further details.
4.6 Break Between Rounds
If applicable to the individual competition, a break of 5 minutes will be permitted between rounds. Teams may agree on a longer break or no break if they wish. Teams substituting players between rounds are encouraged to have the players ready to join immediately to avoid unwanted delay between rounds.
5.0 Server Guidelines
5.1 Anti-Cheat Methods
All servers used for official competition at Battlefield Conquest League are required to have the most current and updated version of applicable anti-cheat methods as required by their competition. Servers which cannot meet this requirement are not considered to be eligible for match play. Should a hosting team be unable to meet this requirement the opposing team will be awarded server priority. Anti-cheat methods vary between games and
5.2 Server SettingsServer settings should be in place and verified by the hosting team no later than 30 minutes prior to a scheduled match.
5.3 Acceptance of Server SettingsIt is understood that once a match has started the teams are in agreement of all server settings. Teams should not allow a match to begin if they are not satisfied with the server settings. Discrepancies regarding server settings will not be acknowledged once a match has started.
5.4 Server Crashes
In the event of a server crash the round in progress will be replayed according to the following guidelines ...
- if the round in progress was less than 50% completed the entire round will be replayed with original server settings.
- if the round in progress was more than 50% completed the round will be replayed with ticket ratio set to 50% of original server setting.
- some competitions do not utilize rounds or have the ability to restart an individual round. In this case the match will be replayed.
5.5 Alternate Server UseIn the event that a server is unable to be used for the continuation of a match due to technical issues the remainder of the match may be played on the opposing team server. Should an alternate server not be available for use the match must be rescheduled and replayed in its entirety.
5.6 Server Disconnections and RejoiningIn the event that a player is disconnected from a server during a match the player may attempt to rejoin.
Upon reconnection to the server the player must immediately join the appropriate team. Failure to do so within a reasonable period of time will constitute an attempt to observe the opposing team and may result in forfeit of the round.
Players who are unable to rejoin due to technical issues may be substituted after 3 attempts to rejoin.
All substitutions must be announced by the team leader only.
5.7 Ping VarianceServers with an average ping variance of 80ms or greater between teams may result in alternate server usage for the match.
All ping variance issues must be addressed before the start of a match. Teams are encouraged to assign players to visit the server in question prior to the scheduled match date (if possible) to investigate possible ping variance issues.
Teams must understand that there are many factors which determine ping variance and must honor the hosting team use of server as much as possible. Use of an alternate server should only be exercised in extreme and warranted circumstances.
6.0 Scheduling
6.1 Scheduling Communications
Scheduling of all matches must take place in the League or Ladder Management System only. Scheduling communications of any other type (ie. forums or email) is not considered to be valid and therefore cannot be held as confirmation or proof of action.
6.2 Scheduling MethodsThere are two differing methods of match scheduling as determined by individual competitions ...
- Negotiated Schedules are scheduled by negotiation between the teams to arrive at a mutually acceptable date and time for the match. Matches must be played within the week they are assigned as appearing on the competition schedule. Negotiations must appear within the League Management System and must be completed no later than 24 hours prior to the agreed date and time.
- Default Schedules are assigned a default day and time for matches to be played. Teams may agree to play these matches on alternate days or times but are encouraged to adhere to the default as often as possible. Agreed dates and times must appear in the League Management System even if the default is used. In this case the communications will act as confirmation rather than negotiation.
6.3 ReschedulingRescheduling of matches should only take place under the following circumstances ...
- Both teams agree (before the scheduled date of a match) to reschedule due to unforeseen circumstances.
- One or both teams are unable to meet the required minimum number of players. This is subject to the Forfeits rule below.
- Miscommunication between teams regarding scheduling of a match at the discretion of league administrators.
6.4 Forfeits
Although the league promotes the playing of all matches and frowns upon the use of forfeits there are certain circumstances which require this result to be activated. In most cases this rule is activated in response to a team arriving at a scheduled match unprepared (ie. unable to meet the required minimum number of players after 10 minute grace period). Teams are subject to the following guidelines and all guidelines apply to the competition season in progress only ...
First occurrence - the team may request to reschedule the match. The opposing team is not obligated to accept but is encouraged to do so. The opposing team is then permitted to offer a reasonable date and time for the rescheduled match. The offending team must make every effort to be available for this proposed date and time.
Second occurrence - the team may request to reschedule the match. However the opposing team is not obligated to accept and is permitted to accept a forfeit win if desired.
Third occurrence - the team is subjected to a forfeit loss for all subsequent season matches in the competition in which they arrive with less than the required minimum number of players for that competition.
Fourth occurrence - the team leaders must meet with league administration to discuss the future of the team in the competition in question.
Fifth occurrence - the team is subjected to removal from the competition in question. All matches remaining are considered forfeit losses at full allowable tickets or time as applicable to the competition.
6.5 Match Start TimesTeams are expected to arrive and be ready to compete at the scheduled match start time. Matches are to begin no later than 10 minutes after this time and teams may request the match to start at this time regardless of opponent readiness. This 10 minute period is also known as the match "grace period" and should be observed at all times.
7.0 Match Results and Reporting
7.1 Winning a Match
The winner of a league or ladder match is determined as the team or player that completes the competition objectives (including any penalties if applicable) at the completion of the predetermined number of rounds or time limit. Objectives may include point scoring or ticket scoring and is determined by the individual ladder competition. See individual competition rules for further details.
7.2 Reporting Match Results
Results must be reported in the League or Ladder Management System no later than 24 hours after match completion. It is the responsibility of a team leader of the defeated team to report match results and the responsibility of a team leader of the victorious team to confirm these results. Match credit will not be officially recognized and standings will not be updated until a reported match has been confirmed.
7.3 Screenshots
Screenshots must be taken by both teams at the completion of each round of play and must show the final round scores as well as all players present for the round. Screenshots must be submitted in the League or Ladder Management System by the victorious team once a match result has been confirmed.
7.4 Screenshot Request
At any time league administration may request the submission of a screenshot to determine the outcome of a dispute or discrepancy. Players are encouraged to retain all screenshots for a period of 30 days.
8.0 Conduct
8.1 Conduct Before Match Start
Please respect the opposing team when warming up before matches. Do not interfere with opposing teams or players in any way and permit the opposing team to prepare without interruption. Do not engage the opposing team in any way. Failure to abide by this rule may result in forfeit of the round in question or ticket penalty as deemed necessary by league administrators.
8.2 Team and Player Misconduct
It is expected that all teams and players adhere to all rules and guidelines provided by Battlefield Conquest League. Failure to abide by these rules and guidelines will result in penalty as deemed necessary by league administration.
8.3 Unsportsmanlike Conduct
The following are examples of unsportsmanlike conduct and are not permitted under any circumstances ...
Insult - all insult which occurs within the confines of Battlefield Conquest League will be punished. This includes any insult which occurs during an official match as well as within any area of the league website such as forums, match communications or player comments.
Match Abort - intentional leaving of a match in progress before completion is not acceptable. It is expected that all teams and players complete a match in question even if it is the intention to report a match dispute upon completion.
Excessive Match Communication - excessive use of the in-game chat feature during an official match with the intent to irritate an opponent or disturb the course of a match.
Kicking Players - players may not be kicked from the hosting server during an official match. This is viewed as an attempt to gain an unfair advantage by reducing the number of opponent players and is not permitted.
Reporting Inaccurate Results - reporting of inaccurate results of an official match is not permitted under any circumstances. Teams found to be reporting results inaccurately in an attempt to help another team advance in the standings will be subject to disciplinary action at the discretion of the league administration.
Unauthorized Players - the use of any player that is not registered at Battlefield Conquest League and does not appear on an official team roster is not permitted. This action will be viewed as an attempt to gain an unfair advantage over another team.
8.4 Cheating
All forms of cheating are forbidden and will result in disciplinary action as deemed necessary by the league administration. Cheating is defined as any means of gaining an unfair advantage over another player or team. This may take many forms and include hacks or bots as well as many others. Any player found to be cheating will be removed from competitive play at Battlefield Conquest League without question. In addition the team which the player appeared on the active roster may face disciplinary action or removal at the discretion of the league administration.
9.0 Updates and Downloads
9.1 Rules Updates
Battlefield Conquest League reserves the right to update and amend competition rules as required. In most cases these changes will be announced to the league. However it is suggested that all players and teams check the rules for their competitions often to ensure that they are aware of any changes made.
9.2 Map Packs
Various map packs may be available for download for specific competitions. Although every effort is made to ensure that these files are accurate and verified Battlefield Conquest League will not be held responsible for technical difficulties which may arise by the use of these files.
http://www.bfcl.info/images/7t1-rg.jpg
1.0 General
1.1 Definitions
1.2 BFCL Time Zone
Unless otherwise stated the default time zone of the Battlefield Conquest League is Eastern Standard Time EST.
Individual competitions may use a differing default time zone and this will be announced within the individual competition as needed.
1.3 Types of Competition
Battlefield Conquest League currently offers two types of competition. Leagues are competitions which use a predetermined schedule while Ladders are competitions which use an alternate method of scheduling such as challenging or open playing. All types of competition are explained in greater detail below.
1.4 Game Versions
All official competitive matches played at Battlefield Conquest League are to be played using the most updated and current versions of the game in question. All servers must remain updated at all times to reflect this and servers should be updated no later than 48 hours after the release of new server files. However any matches scheduled on the same date as a server update release may be rescheduled to avoid server update and connectivity issues.
1.5 Match Coverage
Battlefield Conquest League reserves all rights to the coverage of official matches. Forms of transmission include Shoutcast or Internet Relay Chat scripts as well as other methods. All requests for use of coverage must be directed to league administration.
1.6 Voice Communication Software
All forms of voice communication such as Gamevoice, TeamSpeak or Ventrillo are permitted during official match play provided it does not afford any team an advantage over another.
2.0 Teams
2.1 Roster Management
Team rosters are to be maintained by team leaders only and must remain updated and accurate at all times.
2.2 Roster Size
There is no limit to the number of players on a team roster although individual competitions may require a dedicated limited roster. As a general rule most competitions allow a maximum roster size of three times the required minimum number of players. For example : a competition of 5v5 may have a maximum roster size of 15 players (5x3). See individual competition rules for further details.
2.3 Roster Locking
Many competitions exercise roster locking to prevent the addition of players to a team roster once a pre-determined criteria is met. Roster locking normally takes place in League competitions and normally occurs once a certain percentage of a season has been completed. See individual competition rules for further details.
2.4 Multiple Teams
Some clans are able to enter more than a single team in a chosen competition. Players are not permitted to participate in official match play with more than a single team within a specific competition. For example, a clan that has two teams entered in the same competition must have two distinct and different team rosters. Players are not permitted to play for both teams.
2.5 Combined Teams
Teams which do not have sufficient number of players to participate in individual competitions may permit players from another member team to join for the purpose of participating in specific competitions. Members cannot be added to a combined roster from a team outside of the BFCL and all combined teams must be approved by the league administration prior to formation.
Teams which accept these players are limited to acceptance of a maximum of 50% players in this manner and are not permitted to accept players from more than a single team. Combined teams are not required but are encouraged to create a new team name. This is helpful with the overall administration of the team within the competition management system.
2.6 Merging Clans
Clans which merge to form a new and single clan may be considered as such and therefore may be required to complete all league entry criteria. This condition may occur immediately regardless of progress within a competitive season. New teams formed from a merge may be endorsed by league officials or administration and may allow the newly formed team to forego this requirement.
2.7 Active Player Recruitment and Clan Hopping
Battlefield Conquest League is a league based upon honor and trust between member teams. Player recruitment from one member team to another member team (whether the recruitment in question is initiated by a player or a clan) is considered a dishonorable tactic and will be addressed as follows :
- Players who leave their current team and join another team within the BFCL will be subject to suspension from any and all competitions for a period of 90 days. At the completion of this period the player in question will be permitted to participate in all competitions his or her team is currently actively participating in.
- Teams found to be practicing inter-league recruitment will be subject to suspension immediately from all competitions for a period of 6 months. At the completion of this suspension, the team leaders will be required to meet with league administrators to discuss the future of the team at Battlefield Conquest League.
- There will be exceptions to this rule which the league administrators will examine on a individual basis. For example : players from a disbanded clan would be permitted to join another clan to continue playing in competitions. Contact a league administrator with any questions or concerns.
3.0 Players
3.1 Player Identifiers
All players must provide their unique Player Identifier to be eligible for competition in Battlefield Conquest League. These include such identifiers as PunkBuster GUID or Steam Account as well as others. Players may obtain these identifiers by various means and players may request assistance from league administration if needed. Be advised that although players may be able to change their player identifier within their profile the system records the first entered identifier and any changes thereafter have no effect on the recorded data. Players are encouraged to enter the information carefully.
3.2 Player Eligibility
Players who appear on a team roster and have a matching player identifier are eligible for match play. Players must appear on a team roster no later than 24 hours prior to the scheduled start time of a match to be eligible for play in the match in question.
3.3 Multiple Clans
Players are not permitted to participate in official match play with more than a single clan within Battlefield Conquest League.
3.4 Name Usage In Game
Use of alternate player names (ie. smurfing) is not permitted under any circumstances. Teams which are found to be utilizing players which are in violation of this will receive a forfeit loss for each official league match in which the player or players in question have participated.
3.5 Player Verification
All verification regarding players should be conducted during the warmup period (ie. before the match begins) of any match. This includes ensuring that opposing players appear on the team roster and are not in violation of any rules such as invalid player identifier or player name.
Once a match begins the administration will not consider any complaints or grievances regarding the validity of players for the match in question. However all instances of this should be reported as soon as possible to prevent further occurrences.
4.0 Match Gameplay
4.1 Minimum / Maximum Players Each competition has a minimum number of players that are required to participate in matches.
Because Battlefield Conquest League is a fun and sportsmanlike league we encourage all teams to exercise the option of offering a rescheduled match to their opponent should they be below the required number of players. League administrators regard this action highly.
Failing to arrive to a rescheduled regular season match with the minimum required number of players will result in the team playing down in numbers to a maximum of two players. During this time the opposing team is not required to match the lower number of players.
Teams may equally play with as many players as they wish to a maximum of twice the required minimum (ie. 6v6 maximum would be 12v12).
All server settings will remain the same except maximum players if additional server slots are needed. This is not negotiable.
All playoff matches must be played with an equal number of players per team. However the maximum number of players per team is unlimited. Playoff matches may be rescheduled should either team or both teams not be able to field the required minimum number of players.
Continued instances will result in intervention from the league administration and may result in forfeit of round or match as deemed necessary.
4.2 Player Substitutions
Under normal circumstances and without technical issues players may be substituted between rounds only.
Team leaders must announce the intent to substitute players to the opposing team and substitutions should be completed as quickly as possible.
Substitute players are not permitted be online at the same time as the player they are replacing.
4.3 Match CommunicationsCommunications between teams during matches should be restricted to team leaders only.
4.4 Server and Side Choice
If applicable to the individual competition, matches will be played on the home team server unless previous arrangements have been agreed upon. Side choice for the first round will be awarded to the visiting team. See individual competition rules for further details.
4.5 Round Start Countdown
If applicable to the individual competition, all rounds are to begin with a 60 second countdown (ie. start delay). Team leaders may request a restart within this time only. Once a round has started it cannot be restarted unless agreed by both team leaders. See individual competition rules for further details.
4.6 Break Between Rounds
If applicable to the individual competition, a break of 5 minutes will be permitted between rounds. Teams may agree on a longer break or no break if they wish. Teams substituting players between rounds are encouraged to have the players ready to join immediately to avoid unwanted delay between rounds.
5.0 Server Guidelines
5.1 Anti-Cheat Methods
All servers used for official competition at Battlefield Conquest League are required to have the most current and updated version of applicable anti-cheat methods as required by their competition. Servers which cannot meet this requirement are not considered to be eligible for match play. Should a hosting team be unable to meet this requirement the opposing team will be awarded server priority. Anti-cheat methods vary between games and
5.2 Server SettingsServer settings should be in place and verified by the hosting team no later than 30 minutes prior to a scheduled match.
5.3 Acceptance of Server SettingsIt is understood that once a match has started the teams are in agreement of all server settings. Teams should not allow a match to begin if they are not satisfied with the server settings. Discrepancies regarding server settings will not be acknowledged once a match has started.
5.4 Server Crashes
In the event of a server crash the round in progress will be replayed according to the following guidelines ...
- if the round in progress was less than 50% completed the entire round will be replayed with original server settings.
- if the round in progress was more than 50% completed the round will be replayed with ticket ratio set to 50% of original server setting.
- some competitions do not utilize rounds or have the ability to restart an individual round. In this case the match will be replayed.
5.5 Alternate Server UseIn the event that a server is unable to be used for the continuation of a match due to technical issues the remainder of the match may be played on the opposing team server. Should an alternate server not be available for use the match must be rescheduled and replayed in its entirety.
5.6 Server Disconnections and RejoiningIn the event that a player is disconnected from a server during a match the player may attempt to rejoin.
Upon reconnection to the server the player must immediately join the appropriate team. Failure to do so within a reasonable period of time will constitute an attempt to observe the opposing team and may result in forfeit of the round.
Players who are unable to rejoin due to technical issues may be substituted after 3 attempts to rejoin.
All substitutions must be announced by the team leader only.
5.7 Ping VarianceServers with an average ping variance of 80ms or greater between teams may result in alternate server usage for the match.
All ping variance issues must be addressed before the start of a match. Teams are encouraged to assign players to visit the server in question prior to the scheduled match date (if possible) to investigate possible ping variance issues.
Teams must understand that there are many factors which determine ping variance and must honor the hosting team use of server as much as possible. Use of an alternate server should only be exercised in extreme and warranted circumstances.
6.0 Scheduling
6.1 Scheduling Communications
Scheduling of all matches must take place in the League or Ladder Management System only. Scheduling communications of any other type (ie. forums or email) is not considered to be valid and therefore cannot be held as confirmation or proof of action.
6.2 Scheduling MethodsThere are two differing methods of match scheduling as determined by individual competitions ...
- Negotiated Schedules are scheduled by negotiation between the teams to arrive at a mutually acceptable date and time for the match. Matches must be played within the week they are assigned as appearing on the competition schedule. Negotiations must appear within the League Management System and must be completed no later than 24 hours prior to the agreed date and time.
- Default Schedules are assigned a default day and time for matches to be played. Teams may agree to play these matches on alternate days or times but are encouraged to adhere to the default as often as possible. Agreed dates and times must appear in the League Management System even if the default is used. In this case the communications will act as confirmation rather than negotiation.
6.3 ReschedulingRescheduling of matches should only take place under the following circumstances ...
- Both teams agree (before the scheduled date of a match) to reschedule due to unforeseen circumstances.
- One or both teams are unable to meet the required minimum number of players. This is subject to the Forfeits rule below.
- Miscommunication between teams regarding scheduling of a match at the discretion of league administrators.
6.4 Forfeits
Although the league promotes the playing of all matches and frowns upon the use of forfeits there are certain circumstances which require this result to be activated. In most cases this rule is activated in response to a team arriving at a scheduled match unprepared (ie. unable to meet the required minimum number of players after 10 minute grace period). Teams are subject to the following guidelines and all guidelines apply to the competition season in progress only ...
First occurrence - the team may request to reschedule the match. The opposing team is not obligated to accept but is encouraged to do so. The opposing team is then permitted to offer a reasonable date and time for the rescheduled match. The offending team must make every effort to be available for this proposed date and time.
Second occurrence - the team may request to reschedule the match. However the opposing team is not obligated to accept and is permitted to accept a forfeit win if desired.
Third occurrence - the team is subjected to a forfeit loss for all subsequent season matches in the competition in which they arrive with less than the required minimum number of players for that competition.
Fourth occurrence - the team leaders must meet with league administration to discuss the future of the team in the competition in question.
Fifth occurrence - the team is subjected to removal from the competition in question. All matches remaining are considered forfeit losses at full allowable tickets or time as applicable to the competition.
6.5 Match Start TimesTeams are expected to arrive and be ready to compete at the scheduled match start time. Matches are to begin no later than 10 minutes after this time and teams may request the match to start at this time regardless of opponent readiness. This 10 minute period is also known as the match "grace period" and should be observed at all times.
7.0 Match Results and Reporting
7.1 Winning a Match
The winner of a league or ladder match is determined as the team or player that completes the competition objectives (including any penalties if applicable) at the completion of the predetermined number of rounds or time limit. Objectives may include point scoring or ticket scoring and is determined by the individual ladder competition. See individual competition rules for further details.
7.2 Reporting Match Results
Results must be reported in the League or Ladder Management System no later than 24 hours after match completion. It is the responsibility of a team leader of the defeated team to report match results and the responsibility of a team leader of the victorious team to confirm these results. Match credit will not be officially recognized and standings will not be updated until a reported match has been confirmed.
7.3 Screenshots
Screenshots must be taken by both teams at the completion of each round of play and must show the final round scores as well as all players present for the round. Screenshots must be submitted in the League or Ladder Management System by the victorious team once a match result has been confirmed.
7.4 Screenshot Request
At any time league administration may request the submission of a screenshot to determine the outcome of a dispute or discrepancy. Players are encouraged to retain all screenshots for a period of 30 days.
8.0 Conduct
8.1 Conduct Before Match Start
Please respect the opposing team when warming up before matches. Do not interfere with opposing teams or players in any way and permit the opposing team to prepare without interruption. Do not engage the opposing team in any way. Failure to abide by this rule may result in forfeit of the round in question or ticket penalty as deemed necessary by league administrators.
8.2 Team and Player Misconduct
It is expected that all teams and players adhere to all rules and guidelines provided by Battlefield Conquest League. Failure to abide by these rules and guidelines will result in penalty as deemed necessary by league administration.
8.3 Unsportsmanlike Conduct
The following are examples of unsportsmanlike conduct and are not permitted under any circumstances ...
Insult - all insult which occurs within the confines of Battlefield Conquest League will be punished. This includes any insult which occurs during an official match as well as within any area of the league website such as forums, match communications or player comments.
Match Abort - intentional leaving of a match in progress before completion is not acceptable. It is expected that all teams and players complete a match in question even if it is the intention to report a match dispute upon completion.
Excessive Match Communication - excessive use of the in-game chat feature during an official match with the intent to irritate an opponent or disturb the course of a match.
Kicking Players - players may not be kicked from the hosting server during an official match. This is viewed as an attempt to gain an unfair advantage by reducing the number of opponent players and is not permitted.
Reporting Inaccurate Results - reporting of inaccurate results of an official match is not permitted under any circumstances. Teams found to be reporting results inaccurately in an attempt to help another team advance in the standings will be subject to disciplinary action at the discretion of the league administration.
Unauthorized Players - the use of any player that is not registered at Battlefield Conquest League and does not appear on an official team roster is not permitted. This action will be viewed as an attempt to gain an unfair advantage over another team.
8.4 Cheating
All forms of cheating are forbidden and will result in disciplinary action as deemed necessary by the league administration. Cheating is defined as any means of gaining an unfair advantage over another player or team. This may take many forms and include hacks or bots as well as many others. Any player found to be cheating will be removed from competitive play at Battlefield Conquest League without question. In addition the team which the player appeared on the active roster may face disciplinary action or removal at the discretion of the league administration.
9.0 Updates and Downloads
9.1 Rules Updates
Battlefield Conquest League reserves the right to update and amend competition rules as required. In most cases these changes will be announced to the league. However it is suggested that all players and teams check the rules for their competitions often to ensure that they are aware of any changes made.
9.2 Map Packs
Various map packs may be available for download for specific competitions. Although every effort is made to ensure that these files are accurate and verified Battlefield Conquest League will not be held responsible for technical difficulties which may arise by the use of these files.