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View Full Version : TF2 League Requirements in BFCL



Balti
01-22-2008, 10:10 AM
Can also be viewed here: http://www.bfcl.info/r-tf2-6v6kmmixed.html


Team Fortress 2 - 6v6 KMLeague Kup Mixed Format

Competition Format League Gameplay Mode Mixed - see below Players per Team 6 Number of Maps 1 Roster Limit 18 Number of Rounds 2 Break Between Rounds 5 minutes (if required) Time Limit Special - see below Match Scheduling Default Saturday 9pm est
Special Notice
This competition is officially endorsed by our sponsor KMleague.

General Rules
Read and understand the GENERAL RULES (http://www.bfcl.info/rulesgeneral.html).
All rules presented here are in addition to these rules and are enforced by the league at all times.

Match Format
Gameplay modes are Capture The Flag and Control Point. Map types are Head to Head and Attack/Defend.
Each gameplay mode and map type is described below as well as conditions needed to be determined the winner of a match.
Visiting team is awarded side choice for the first round of play.

Reporting A Match
It is the responsibility of the defeated team to report the results of a match immediately after the completion of the match. It is the responsibility of the victorious team to confirm these results. No match results or league updates will occur until both of these conditions are met. Match reporting must occur in the League Management System.

Game Settings
Teams are limited to a maximum of two of any class type during play.
Spectators are not permitted.

Round Start
Teams must type "ready" in chat to begin a round

Competition Maplist
ctf_2fort
cp_dustbowl
cp_granary
cp_gravelpit
cp_well

Match Scoring
ctf_2fort
Two rounds of 20 minutes will be played with teams switching sides between rounds.
The team with the higher number of points after the two rounds will be determined as the match winner.
cp_dustbowl
The first team to reach 4 points or has the higher number of points after 60 minutes of play will be determined as the match winner.
cp_granary
Teams will play to 3 points or 30 minutes and switch sides.
The first team to reach 4 points or has the higher number of points after 60 minutes of play will be determined as the match winner.
cp_gravelpit
The first team to reach 4 points or has the higher number of points after 60 minutes of play will be determined as the match winner.
cp_well
Teams will play to 3 points or 30 minutes and switch sides.
The first team to reach 4 points or has the higher number of points after 60 minutes of play will be determined as the match winner.

League Expectations
This competition is based on honor and sportsmanship.
Should a situation arise where a clear round winner is not evident the round must be replayed.
Teams are expected to adhere to all rules and conduct themselves in a fair and sportsmanlike manner.
Fight hard and shake hands afterwards.

Server Configuration Files
Server configuration files for this competition are available below. These files are also available in the download section of the BFCL website.
Please be aware that this file must be altered to reflect individual servers before use.

BFCL TF2 Server Configurations (http://bfcl.info/files/serverconfigs/sc-tf2-6v6kmmixed.rar)