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View Full Version : BFCL COD4 7v7 Domination Hardcore rules



Balti
01-22-2008, 11:29 AM
Can also be viewed here: http://www.bfcl.info/r-cod4-7v7dom.html


http://www.bfcl.info/images/divider-cod4-7v7dom.jpg
It' modern warfare soldier! Advanced weapons and the top players in the game!
This is our flagship Call of Duty 4 competition and it offers fun and challenge to the even the best teams.
We play this HARDCORE so teamwork and skill are the keys to becoming the champion! Show us what you're made of!
http://www.bfcl.info/images/divider-overview.jpg

• Competition Format League • Gameplay Mode Domination Hardcore • Players per Team 7 • Number of Maps 1 • Roster Limit 35 • Number of Rounds 2 • Break Between Rounds 5 minutes (if required) • Time Limit None • Match Scheduling Default Wednesday 9pm est (see below) • Score Limit 400 tickets • View Competition VIEW (http://www.bfcl.info/League/index.php?league=17) • Competition Champions VIEW (http://www.bfcl.info/a-cod4-7v7dom.html)

http://www.bfcl.info/images/divider-endorsements.jpg


http://www.bfcl.info/images/promo/endorsement-mpn01.jpg (http://www.kmleague.net/) This competition is officially endorsed by our partner Multiplayer Network.

http://www.bfcl.info/images/divider-registration.jpg

• Competition Status Starting Soon • Current Season Spring 2008 • Registration CLOSED • Next Season Start Fall 2008
This is a league competition and therefore has dedicated seasons of play. Registration will open approximately 30 days prior to season start.
There may be requirements for new teams to be eligible for play in this competition. View the Knowledge Base (http://www.bfcl.info/phpBB2/kb.php) for further details.

Seasons are determined from start date of competition as follows :
• Mar, Apr, May - Spring • Jun, Jul, Aug - Summer • Sept, Oct, Nov - Fall • Dec, Jan, Feb - Winter

http://www.bfcl.info/images/divider-staff.jpg


Administration staff for this competition are listed below. Select a name to send message.

• Berdie (berdie@bfcl.info?subject=CoD4%20%20Competition%20 Enquiry) - Call of Duty 4 Division Manager
• (frosty@bfcl.info?subject=BF2142%20Competition%20E nquiry) Spectre (spectre@bfcl.info?subject=CoD4%20Competition%20En quiry) - Call of Duty 4 Assistant Division Manager


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General Rules
Read and understand the GENERAL RULES (http://www.bfcl.info/rulesgeneral.html).
All rules presented here are in addition to these rules and are enforced by the league at all times.

Match Format
Matches consist of two rounds of play. Teams will switch sides between rounds.
Visiting team is awarded side choice for the first round of play.
Winner of match is determined as the team with the higher number of points after two rounds of play.
Ties after two rounds of play (ie. equal scores) will be decided by a third round with side choice being awarded to the home team.

Gameplay Rules
The use of helicopters and airstrikes is permitted.
The use of mounted machine guns is permitted.
The use of C4 and/or claymores within flag radius is not permitted under any circumstances.
There will be no teamkill penalty.
UAV is permitted.
Spawn time after death will be set to 7.5 seconds.
PunkBuster must be enabled at all times.

Match Settings
Score Limit - 400 tickets
Time Limit - None

Game Settings
Hardcore Mode - Enabled
Spectators - Team Only
Allow Killcam - Disabled
Friendly Fire - Enabled
Grenade Indicators - Off
Hit Blip - On
Shellshock - On
Weather - On

League Expectations
This competition is based on honor and sportsmanship.
Should a situation arise where a clear round winner is not evident the round must be replayed.
Teams are expected to adhere to all rules and conduct themselves in a fair and sportsmanlike manner.
Fight hard and shake hands afterwards.


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All scheduling of matches for this competition must appear in the League Management System.
Any additional agreements between teams (ie. use of explosives, alternate scheduling, etc.) must also be included.
Matches played with special or agreed conditions will not be considered official and will be void if these negotiations do not appear in the system.

This competition has a default day and time for matches to be played.
While it is encouraged to adhere to this schedule as often as possible matches may be negotiated between teams should the default not
be acceptable for any reason. Negotiations must appear in the League Management System as mentioned above.

Reporting A Match
It is the responsibility of the defeated team to report the results of a match immediately after the completion of the match. It is the responsibility of the victorious team to confirm these results. No match results or league updates will occur until both of these conditions are met. Match reporting must occur in the League Management System.


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• Ambush
• Backlot
• Bog
• Countdown
• Crash
• Crossfire
• District
• Downpour
• Overgrown
• Pipeline
• Showdown
• Strike
• Vacant Maps listed with • are custom maps.
Current maplist contains 13 maps of which 13 maps are vanilla and 0 maps are custom.
Custom maps are available in a map pack in the DOWNLOADS (http://www.bfcl.info/phpBB2/dload.php) area of the website.
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The server configuration file for this competition is available below. Please be aware that this file must be altered to reflect individual servers before use. BFCL assumes no responsibility for problems which may arise from improper use of this file.
Important settings are presented in bold type.

// *** BFCL CoD4 7v7 Domination Hardcore League Config
// *** Last Updated March 3 2008
// *** Battlefield Conquest League
// *** http://www.bfcl.info (http://www.bfcl.info/)
// *** Questions or Issues:
// *** Email administration@bfcl.info (administration@bfcl.info)
// ************************************************** ****************************
// DOMINATION
// ************************************************** ****************************
set scr_dom_scorelimit 400
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 7.5
set scr_dom_waverespawndelay 0

// VARIATION

set sv_mapRotation "gametype dom map mp_convoy gametype koth map mp_backlot gametype dom map mp_cargoship gametype dom map mp_countdown gametype koth map mp_crash gametype dom map mp_crash gametype dom map mp_crossfire gametype koth map mp_citystreets gametype dom map mp_farm gametype koth map mp_overgrown gametype dom map mp_overgrown gametype dom map mp_pipeline gametype koth map mp_showdown gametype dom map mp_strike gametype koth map mp_vacant gametype koth map mp_shipment gametype dom map mp_citystreets gametype dom map mp_backlot gametype dom map mp_bog gametype dom map mp_bloc"

// gameplay
set scr_game_allowkillcam 0
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_forceuav 0
set scr_game_hardpoints 1

// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1

// teams
set scr_team_fftype 1
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0

// player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4

// UI
set scr_hardcore 1
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
set g_allowvote 0

Balti
03-03-2008, 07:52 PM
This is updated - FYI.

Please read through the rules so that you are all familiar with them for the league when it starts (very soon!). Pay attention to the rule of no C4 or claymores in the flag radius.

Our match/practice server is compliant with the rules settings.

Balti
03-15-2008, 12:28 PM
Ok, taking the poll results (and removing Wednesday since it is the default night for the matches), here are the top four other days to shoot for in negotiations: Saturday, Sunday, Tuesday and Monday.

Still no sign of a schedule yet. I'm thinking it might get released this weekend.