Whiskey_Corpse
06-18-2008, 09:11 PM
I spent the afternoon working on a new mod server it uses the same ip as the old and the same game list name but you will have to download all of the IWD files sorry I had to do it too it dont take that long...it streamed em all pretty darn fast...this mod has more Add ons and if push comes to shove I have the other one still installed so I can run eaither or not both ....I COULD USE SOME TESTERS.....
Whiskey_Corpse
06-18-2008, 10:14 PM
listed are some of the perks that come with this mod the settings show how many kills you must obtain to get each perk....as we test this out I will be glad to lower them to make some of them easier to get or harder if necessary
//Hardpoints
//************************************************** ****************************
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowairstrike "1"
set scr_hardpoint_allowhelicopter "1"
set scr_hardpoint_allownapalm "1"
set scr_hardpoint_allowac13025mm "1"
set scr_hardpoint_allowac13040mm "1"
set scr_hardpoint_allowac130105mm "1"
set scr_hardpoint_allownnuke "1"
// Air Raid Siren - Global Alert
// 0 = Off (default)
// 1 = On
set ex_airraid_siren_global "1" if you here this run for cover
// WMD's on STREAKS / POINTS / KILLS
// You must have one and only one of these set to 1
// 0 = off
// 1 = on (default set on Streaks)
set ex_wmd_streaks "0"
set ex_wmd_kills "1"
set ex_wmd_points "0"
//************************************************** ****************************
// UAV -- Radar
//************************************************** ****************************
// UAV available at how many streaks/kills/points?
// min = 1, max = 999, default = 3
//set ex_wmd_uav "3" //Streaks
set ex_wmd_uav "3" //Kills
//set ex_wmd_uav "30" //Points
// UAV Time (in seconds)
// Min = 5, max = 999 (default 30)
set ex_wmd_uav_time "60"
//************************************************** ****************************
// Artillery -- NOT AVAILABLE YET!
//************************************************** ****************************
// Artillery available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
//set ex_wmd_artillery "5" //Streaks
//set ex_wmd_artillery "15" //Kills
//set ex_wmd_artillery "50" //Points
//************************************************** ****************************
// Airstrike -- Clusterbomb
//************************************************** ****************************
// Airstrike available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
//set ex_wmd_airstrike "6" //Streaks
set ex_wmd_airstrike "10" //Kills
//set ex_wmd_airstrike "60" //Points
//************************************************** ****************************
// Helicopter
//************************************************** ****************************
// Helicopter available at how many streaks/kills/points?
// min = 1, max = 999, default = 7
//set ex_wmd_chopper "9" //Streaks
set ex_wmd_chopper "15" //Kills
//set ex_wmd_chopper "90" //Points
//************************************************** ****************************
// Airstrike -- Napalm
//************************************************** ****************************
// Napalm available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_napalm "12" //Streaks
set ex_wmd_napalm "20" //Kills
//set ex_wmd_napalm "120" //Points
//************************************************** ****************************
// AC130 Static
//************************************************** ****************************
// This will give the AC130 a Static like view
// Off = 0, On = 1, default = 0
set ex_ac130_static "1"
//************************************************** ****************************
// ATTN: You might want to set the next WMD's at high levels to avoid the
// players from getting the next WMD while in the AC130 gunship!!!!!!!!!!
//************************************************** ****************************
// AC130 Gunship -- 25mm Gun
//************************************************** ****************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_ac130_25mm "15" //Streaks
set ex_wmd_ac130_25mm "25" //Kills
//set ex_wmd_ac130_25mm "150" //Points
// Players Time (in seconds) in the AC130 with 25mm Gattling Gun
// Min = 10, max = 999 (default 30)
set ex_ac130_25mm_time "30"
//************************************************** ****************************
// AC130 Gunship -- 40mm Gun
//************************************************** ****************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_ac130_40mm "18" //Streaks
set ex_wmd_ac130_40mm "30" //Kills
//set ex_wmd_ac130_40mm "180" //Points
// Players Time (in seconds) in the AC130 with 40mm Cannon
// Min = 10, max = 999 (default 45)
set ex_ac130_40mm_time "45"
//************************************************** ****************************
// AC130 Gunship -- 105mm Gun
//************************************************** ****************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_ac130_105mm "21" //Streaks
//set ex_wmd_ac130_105mm "45" //Kills
set ex_wmd_ac130_105mm "210" //Points
// Players Time (in seconds) in the AC130 with 105mm Cannon
// Min = 10, max = 999 (default 60)
set ex_ac130_105mm_time "60"
//************************************************** ****************************
// Nuclear Drop
//************************************************** ****************************
// Nuke Drop available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
//set ex_wmd_nuke "24" //Streaks
set ex_wmd_nuke "50" //Kills
//set ex_wmd_nuke "240" //Points
// Radius (default 3000)
// Min = 0
// Max = 9999
//set ex_wmd_nukeradius "3000"
// Minimum Damage (default 30)
// Min = 0
// Max = 9999
//set ex_wmd_nukemin "50"
// Maximum Damage (default 200)
// Min = 0
// Max = 9999
//set ex_wmd_nukemax "500"
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