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Parasitic
08-16-2006, 12:14 PM
I grabbed this from the EA site today at http://forums.easports.com/mboards/thread.jspa?sls=2&tstart=0&threadID=101721

The patch is still delayed but it may be out today, tomorrow or next week we'll just have to wait and see. Also the server will be reloaded to 1.4 once the patch is out.


Attention Soldiers!

We just got an update from DICE and the 1.4 patch that was scheduled for today has been delayed as the team makes final reviews on the patch. The release date for this patch currently is TBD, but we will update this announcement when we get new information on the patch. Apologies for the lateness of this update. Below is a list of the new content and fixes that will be included in the 1.4 patch.

With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map “ Road to Jalalabad” which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:

1.4 Patch – New content

· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
· New Server Option: No Vehicles mode

1.4 Patch – Fix List

Front End:

· Front end - Fixed server browser issues with updating info
· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
· Multiplayer Server filter “maps size” will now work
· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

Game Server

· Increased server stability
· All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
· Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
· Unlocks are once available on unranked servers.
· Ranked server have to have unlocks activated.
· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
· Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
· Fixed a Vehicle drop crash related bug (missing icon).
· Co-Op bot console commands do not function on local servers.

Client / Gameplay:

· Increased client stability
· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
· Introduced a delay from proning to standing to help reduce exploiting
· Adjusted C4 to make throwing more difficult
· Fixed the issue where a red distance marker appears on the ground
· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
· Made adjustments to reduce the damage taken by vehicles when driving
· Commander options will no longer available whilst dead.
· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
· Fixed the issue that would cause infantry players to be revived with no kit.
· Fixed several rare graphics crashes.
· Fixed issue with players crashing while clicking "Join Game" in the front end
· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
· Transport Helicopters – Increased the armor of all transport helicopters

- The DICE Battlefield Team

Napalm006
08-16-2006, 03:49 PM
All fixes that we need. Be nice if they did a few cosmetic changes. Like changing the M1 Abrams to the Challenger 2 for the SAS, on the Special Forces maps.

Iowabrit
08-16-2006, 05:24 PM
the fix (or mod) I'd like to see is to make all aircraft land successfully in order to rearm.......that would get rid of some of the flyboy dickwads (I am NOT referring to ANY OSS members..........just in case that isnt clear)we get on our server

PiLL-Doc
08-16-2006, 09:45 PM
I don't see a fix for the ridiculous bunny hopping.

GOAT
08-17-2006, 03:06 PM
Yea I would like to see a fix for the damn bunny hopping and a good fix for the aircraft would be that they explode as soon as they take off!

Parasitic
08-17-2006, 03:08 PM
This may reduce the bunny hopping


Introduced a delay from proning to standing to help reduce exploiting

As far as jets, helo's, etc get over it or get out of the server.

GOAT
08-17-2006, 05:00 PM
That comment is made by just about everyone that plays BF2 so I consider that to be a pretty nasty return comment that was totally uncalled for! The part about "live with it" is fine but to tell me "if I don't lilke it to get out of the server" was downright nasty!

Roo
08-17-2006, 05:33 PM
Beaner needs to go back to grade school and learn how to use some discretion when he's typing. I agree with you Goat....but, Beaner is a GOD, just ask him, and he can do/say whatever he pleases.

Punisher
08-17-2006, 05:34 PM
I agree with you Goat. BTW who is he to set the freakin rules? If that is the attitude then I guess I will stay off too.